The Shield – Impact Version (Icons Writeup)

Shield
aka Joe Higgins

Prowess 5
Coordination 5
Strength 6
Intellect 4
Awareness 4
Willpower 4

Stamina 10

Powers
All of the Shield’s powers come from the suit of armor that he wears. Without it, his strength is reduced to 5 and his stamina drops to 9.
*Damage Resistance 5
*Force Field 7 (Extra: Reflection)
*Flight 4 (Limit: Exhausting, drains the armor’s resources considerably)
*Boost – Raises Strength of the wearer by one
*Interface 4
*Super-Senses: Infrared Vision 1
*Gadgets 2

Specialties
Athletics, Leadership, Martial Arts, Military (Expert +2), Weapons – Guns

Qualities
*Daddy Issues
*Founding Member of the Crusaders
*Patriot

Background

Joe Higgins, was a career officer in the U.S. Army, one of the most highly decorated servicemen of his time. His father, Brigadier General Marion Higgins, the Commanding Officer of America’s Air Reconnaissance and Military Strike installation, had staked his entire Army career on the creation of a unique Suit of armor that could turn its wearer into America’s mightiest secret weapon. General Higgins, inspired by the exploits of the Shield, the long-vanished star-spangled champion active during the ’50s and ’60s, made it his self-appointed mission to recreate this symbol of patriotic liberty around a soldier who would unknowingly serve as his puppet, setting his sights on Joe, he realized that his son was, physically and psychologically, the perfect candidate for Project: Shield, but Joe’s high rank precluded him from involvement, General Higgins took care of that by secretly framing and disgracing Joe, arranging for a court-martial that busted him to Sergeant and allowed Joe to undergo the year long training that culminated in his role as the new Shield. Shortly after helping form the Crusaders, Joe retired from the role of the Shield and passed the armor on to Lt. Michael Steven Barnes.

Jaguar – Impact Comics (Icons Writeup)

Jaguar
aka Maria de Guzman

Prowess 5
Coordination 6
Strength 7
Intellect 4
Awareness 6
Willpower 5

Stamina 12

Powers
All of Maria’s powers are only available to her in her Jaguar form. When she is in her ‘normal’ identity, her physical stats are reduced to: Prowess 3, Coordination 3, Strength 3, and her Stamina drops to 8. In addition, her Awareness is reduced to 3.
*Damage Resistance 4
*Claws – Strike 7 (Extra: Wall-Crawling)
*Super-Senses 3 – Smell, Hearing, Vision
*Super-Speed 3 (Limit: Running Only)

Specialties
Art – Lace Making, Athletics (Expert +2 bonus), Science – Math (Expert +2 bonus)

Qualities
*Split-Personality
*Struggles with bloodlust
*Protector of Nature

Background

During her youth, Maria lived with her aunt Luiza. Luiza secretly was a Brazilian jungle warrior and protector of the land. She once took Maria with her and performed a ritual. It was meant to channel certain mystical powers that passed down intermittently through the family line.

However, seeing Luiza turn into a werejaguar, Maria panicked and fled. Maria was found by her father who, believing that Luiza was badly caring for her, took her home. Maria has since studied maths and science, in order to avoid the merest hint of magic and mysticism.

Meanwhile, Luiza was becoming more and more predatory. She killed many government men in order to protect the rain forest. The Brazilian military finally caught up with her and killed her. But young Maria, who had been sent to study in the US the day before, inherited her powers.

She also received a costume as a last gift from Luiza. From there Maria discovered she could become the super-powerful Jaguar, a fierce, feral avenger of evil.

Maria Concepcion de Guzman is a shy and insecure young Brazilian girl. She has been given by her father the responsibility of someday inheriting and controlling the considerable de Guzman fortune. Consequently, despite her protests, she has been sent to study business and mathematics at Elm Harbor University in America. The poor girl is a stranger in a strange land.

The cool Maria finds herself excited by the fire that the Jaguar lights in her soul. She is enticed by the animalism her new alter ego. Nevertheless, she has yet to find a satisfying balance between time spent as The Jaguar and time spent pursuing her academic studies.

Since acting as the Jaguar is exhausting, she must learn not to let her super-heroics affect her study habits. Later, she ended up forming a close relationship with The Fly, marrying him at the end of the event known as The Crucible.

The Hangman – DC Red Circle (Icons Writeup)

The Hangman
aka Robert Dickering

Prowess 5
Coordination 4
Strength 7
Intellect 5
Awareness 5
Willpower 5

Stamina 12

Powers
The Hangman’s powers are only available to him at night. During the day, his physical stats are reduced as follows: Prowess 4, Coordination 3, Strength 4, Stamina 9.
*Hangman’s Noose – Binding 6 (Extra: Swinging)
*Immortality 1 (Limit: Longevity Only)
*Detection – Guilt 8
*Damage Resistance 4
*Mystic Steed – The Hangman can magically summon a large horse that has the following stats: Pro 3, Coo 3, Str 6, Int 3, Awa 4, Wil 4, Stamina 10, Running Expert +2 bonus, Regeneration 1.

Specialties
Investigation, Medicine (Expert, +2 bonus), Occult, Weapons – Hangman’s Noose

Qualities
*At night, he rides!
*Saves lives by day, punishes the guilty by night
*Old-fashioned manners

Background

The Civil War claimed many lives…but one of those lives still hasn’t ended! Union doctor Robert Dickering found himself on the wrong side of the battle lines, and despite his heroic treatment of a fallen enemy soldier, he also found himself on the wrong end of a noose! But a shadowy power stepped forth in the twilit moments between life and death and offered him a deal he couldn’t refuse: to forever roam the Earth, saving the lives of innocents condemned like himself – or hastening the deaths of the guilty!

Robert Dickering transforms at night to become the superhuman Hangman, able to summon a supernatural steed and wield a noose that appears to respond to his control. The transformation appears painful and uncontrollable, coinciding with sundown and reverting back at sunrise. He appears to be long-lived or possibly immortal, and has more than human strength. He is also able to survive gunshots, although not without sustaining a degree of injury from such assault.

The Jaguar – New Crusaders (Icons Writeup)

The Jaguar
aka Ivette “Ivy” Velez

Prowess 6
Coordination 6
Strength 6
Intellect 4
Awareness 5
Willpower 4

Stamina 10

Powers
All of Jaguar’s powers stem from the Helmet of Ai Apaec. Without it, her Prowess, Coordination, and Strength are all reduced to 3, and her Stamina is reduced to 7.
*Claws – Strike (Slashing) 6
*Enhanced Senses 2 – Hearing, Smell
*Damage Resistance 4

Specialties
Science – Zoology, Stealth

Qualities
*”Glorious battles” for Ai Apaec!
*Legacy hero
*Split personality

Background

When zoologist Ralph Hardy discovered the Belt of Varigon, which granted him the powers that made him the heroic Jaguar, he initially thought the mystic totem was unique. But in time he learned it was just one piece to a set of armor, one of a number of Jaguar Artifacts, each representing a unique power… a living force allowing the wearer to channel the abilities of what some ancient civilizations dubbed as “gods”. Of these he also recovered the Helmet of Ai Apaec. He kept his work searching for mystic artifacts a secret, known to most as only Dr. Ralph Hardy, zoologist. It was in that role that he came to know young Ivette “Ivy” Velez.

Ivette had a hard childhood, with both her parents dying while she was still an infant. Growing up in an orphanage, Ivette became extremely shy and timid, but also gained a great love for zoology. After earning a job at the zoo in the city of Red Circle, she formed a close bond with her supervisor, Ralph Hardy, who took her under his wing as her mentor. Despite her shy nature, Ivette longed to make new friends, and accompanied Hardy to a reunion of his old friends – actually his old superhero friends. When the Brain Emperor attacked the reunion of the original Mighty Crusaders, Ralph was apparently killed, but Ivette was saved by her mentor’s old teammate The Shield, as were the five other teenagers that had been at the party. From this old hero Ivette learned the truth about her mentor, and learned that Ralph had left the Helmet of Al Apaec to her in his will, entrusting the Jaguar legacy to her.

Upon donning the helmet, however, Ivette’s consciousness was mystically projected into the realm ruled by the fearsome, bloodthirsty, and powerful Jaguar-god Ai Alpaec. As the embodiment of battle and carnage, Al Alpaec had nothing but contempt for Hardy, the god Varigon, and most of all Ivette, who he terrified into fleeing his domain, screaming insults at her so loud his entire firey world shook. Inspired by watching her new friends overcome their own fears, however, Ivette confronted Ai Apaec once more, standing up to his taunts and promising the god that if he empowered her he would have the “glorious battles” he craved. Seeing that she might have some use to him, Ai Apaec bestowed Ivette with his power. Ivette became the new Jaguar, and joined the New Crusaders.

Ai Apaec’s power did not come without a price, however, and Ivette soon realized that he had not just lent her his power, he had filled the normally-meek girl with his dangerous thirst for battle and carnage as well.

The Shield – New Crusaders Era (Icons Writeup)

The Shield
aka Joe Higgins

Prowess 6
Coordination 5
Strength 6
Intellect 5
Awareness 5
Willpower 6

Stamina 12

Powers
*Leaping 2 (Limit: This ability is boosted by his suit, which is specially formulated to work with his altered metabolism. Without the suit, Joe’s Leaping is 1. If anyone else wears the suit, they only have Leaping of 1 since it won’t work with their metabolism as well).
*Damage Resistance 6 (Limit: This ability is boosted by his suit, which is specially formulated to work with his altered metabolism. Without the suit, Joe’s Damage Resistance is 4. If anyone else wears the suit, they only have damage resistance of 2 since it won’t work with their metabolism as well).
*Super Senses – Enhanced Vision 3

Note: During his prime, The Shield had Strength 7 and Stamina 13

Specialties
Athletics (Expert +2 bonus), Investigation (+1 bonus), Leadership (Expert +2 bonus), Martial Arts (Expert +2 bonus), Mental Resistance (+1 bonus), Military (Expert +2 bonus), Science (+1 bonus), Wrestling (+1 bonus)

Qualities
*Get off my lawn!
*America’s First Patriotic Hero
*“Don’t let up!”

Background

Joe was the son of Thomas Higgins, a government biochemist and member of the Burning Hand – a secret society formed to protect America. Thomas was attempting to recreate the powers of the legendary Shield (a hero known throughout the centuries as a defender of America and embodied in the current day by Victoria Adams) when he was killed by Axis-allied spies.

Joe completed his father’s research and applied it to himself, becoming the Shield. After WWII he became an F.B.I. investigator, using his intel and super-powers to combat organized crime.

At one time, the Shield was frozen in suspended animation due to the Eraser’s “Ion Weapon.” His son, Bill Higgins, found a spare uniform and continued his father’s legacy, though without his dad’s full range of abilities. Bill fought alongside the Mighty Crusaders as a hero, but his civilian life was difficult, as he would often shuffle from job to job, and never felt worthy of following in his father’s footsteps.

When Bill finally asked for help to “cure” his father’s condition, the Comet used his “Altroxian Science” to reverse the Ion Weapon’s effects, and the original Shield came back to life. With his father in action again, Bill retired his Shield identity and joined the Armed Forces. Joe joined the Crusaders at this time – many people assume that the Joe Higgins and Bill Higgins Shields were the same person but it was in fact Bill that helped found the Crusaders and his father joined later.

After many years passed, the Brain Emperor reappeared, having gained power over the mysterious Blue Ribbon. With his new powers the Brain Emperor ambushed his old foes (now retired and raising families) at a reunion, using his new powers to apparently kill Fly-Girl, Comet, Fireball, The Web, Pow-Girl, Jaguar, and Steel Sterling. Joe Higgins, however, succeeded in saving the children of Steel Sterling, Fly-Girl, Comet, Pow-Girl, as well as Fireball’s nephew, and Jaguar’s protege. Joe followed his agreement with his old friends, becoming The Shield once more to protect their young. Following protocols set up by the Crusaders earlier to give the teens the abilities they would need to protect themselves, Joe gave Alex Tyler, Greg Dickering, and Johnny Sterling treatments to give them the powers of the original Fireball, Comet, and Steel Sterling. Kelly Brand received weapons and gear replicating the powers her mother had possessed as Fly-Girl, Ivette Velez was given a powerful mystic artifact that had been found by the original Jaguar, while Wyatt Raymond received a super-suit based on The Shield’s own, enabling the young boy to become a new Web. Joe clearly struggled with dealing with his young charges, however, unused to interacting with teenagers. Nonetheless the youngsters decided to allow him to mentor them as they followed in their elders’ footsteps, becoming the New Crusaders and swearing to bring the Brain Emperor to justice.

In the final battle with his long-time nemesis, the elite assassin Eraser, Shield was severely and irrevocably injured. With the return of the Shield (Victoria Adams) that first inspired his father’s work, Joe opted to finally step down from command and lead the M.L.J. He currently operates from behind a desk, offering counsel to Victoria and the rest of the team as needed. This writeup is based upon The Shield as he was when leading the New Crusaders, before his injuries sidelined him for good.

Jaguar – Original (Icons Writeup)

Jaguar
aka Ralph Hardy

Prowess 5
Coordination 6
Strength 8
Intellect 6
Awareness 6
Willpower 5

Stamina 13

Powers
All powers can only be used while wearing the Jaguar belt (aka the Belt of Varigon) and after saying the word, “Jaguar.”
*Aquatic 8 (Limit: While underwater, Coordination is raised to 8 but his Strength is unaffected)
*Burrowing 8
*Flight – Rocket Jets 8 (Extra: Spaceflight)
*Life Support 4 (breathing, cold, pressure, and vacuum)
*Damage Resistance 7 (Limit: Halved against electrical attacks; Limit: A trick shot that targets his eyes can bypass Damage Resistance entirely)
*Telepathy 8 (Limit: animals only)

Note: Without the belt, Ralph’s stats are reduced to: Prowess 3, Coordination 3, Strength 3, Intellect 6, Awareness 4, Willpower 5, Stamina 8

Specialties
Aerial Combat, Scholar – Peru (Expert +2 bonus), Science – Zoology (Expert +2 bonus), Underwater Combat

Qualities
*Servant of the Primal Powers
*Member of the Crusaders and the Terrific Three
*Goody Two Shoes Hero

Background

While fleeing from a giant dinosaur released by an earthquake in Peru, Hardy entered an ancient Quechua temple. There he found a jaguar-skin belt. He would later learn that it was made by one of the great Primal Powers, gods who ruled the animals of Earth before the coming of humankind. In time, he would learn that this was the Belt of Varigon.

An inscription on the reverse side of its flying jaguar buckle read, “To be transformed into a human jaguar with supreme power over animals everywhere in the universe, the wearer need only say ‘The Jaguar’.”

Donning the girdle, Hardy uttered the magic words, became the Jaguar, defeated the dinosaur, and said his own name to turn back into Hardy. Thereafter Jaguar went on to become one of the premiere heroes of his world – in fact, during the Silver Age, he was pretty much the Superman of the Mighty Crusaders’ universe.

While wearing the Jaguar Belt and uttering the word “Jaguar”, not only can Hardy communicate telepathically with animals, but he:

  • Becomes as tough as “a rhinoceros’ hide intensified a thousand times”.
  • Has “the strength of a million elephants”.
  • Has the battering power of “thousands of buffalo”.
  • Can endure cold like “a hundred polar bears in one”.
  • And has “a thousand times the swimming skill of the otter”.

Darkling Review

I’m a longtime fan of the Archie superheroes – most often categorized as the Mighty Crusaders. I first encountered them during their 1980s revival as part of the Red Circle line and I own pretty much every issue they published during that time. Yeah, the stories weren’t always that great and the continuity was… well, to put it kindly, it was fluid. During this time, I had several favorite characters — the Fly, the Shield, and a newcomer named Darkling.

Darkling didn’t really get an origin — she just kind of showed up one day (Mighty Crusaders # 3) and quickly joined the team. She seemed to have some mystical connections but all of her powers seemed centered around her cloak, which allowed her to trap people in its folds and then teleport them elsewhere.

Years later, I followed the Archie heroes through their revivals at DC (first as Impact and then, later, as the Red Circle again) and at Archie itself (the New Crusaders). Darkling was only a factor in the New Crusaders period and it was unclear during that time if she was the same Darkling from the 1980s or a relative or someone using the same identity. This time around, she was able to control shadows and was far more emo than she’d been back in her original incarnation.

Recently, Archie has been reviving their heroes in a series of digest appearances and one-shots. Darkling has just gotten one of her own — written by Sarah Kuhn and drawn by Carola Borelli. In this adventure, we see Darkling getting a reboot. She’s Darla Lang (as she was during the New Crusaders period) and she’s now a student at Ivy Hollow University. Reference is made to her being somehow cursed by the cloak she always wears but, again, we don’t get a real origin explaining the cloak’s past or how Darla came to wear it or even why it’s a curse. Darla is busy trying to find a way to end her curse and she’s also aware that a number of students have gone missing as of late — when a podcaster named Phoebe Hayashi comes to Darla asking for her help in solving the mystery, Darla wrongly assumes that Phoebe has figured out that Darla has powers provided by the cloak. As a result, when a tentacled monster appears out of a strange portal, Darla saves Phoebe and outs herself as a magic user. Phoebe provides Darla with her codename, suggesting Darkling, and the duo uncovers the truth about who’s kidnapping the other students — and along the way, Darkling gets the costume that she’s wearing on the cover. It’s a variation on the outfit she wore back in the 1980s, by the way. Power-wise, Darla is still able to teleport people via her cloak but she’s also able to perform actual magic spells, as well.

The story is quite good — it’s the kind of all-ages affair that the more modern Archie material reads as and the friendship between Darla and Phoebe feels believable. I wish they’d provided more explanation about Darla’s past but maybe that’ll come if there’s a sequel to this story. The art was great — the covers are definitely sexier than the interior depictions of Darla. It’s hard not to notice that Darkling is buxom and posed provoctively on most of the variant covers whereas in the book itself, she’s much more covered up in terms of clothing. Borelli really excels on facial expressions.

I’d love to see a limited series from this creative team, delving into Darkling’s origins, her connection to the cloak, and maybe how she meets up with the Crusaders. I’m assuming this is a totally new continuity, though I suppose it could be retrofitted to be before her other appearances.

Recommended!

The Eraser (Icons Writeup)

The Eraser

Prowess 3
Coordination 2
Strength 3
Intellect 7
Awareness 2
Willpower 3

Stamina 6

Powers
*Dimensional Transporters 6
Limit: Power works on others only and requires a successful Prowess attack. Whatever body part The Eraser touches will be “erased” unless the victim makes a successful Strength test against the power. If they succeed, they take damage normally but the body part is salvaged.

*Transmutation (Ion Ray) 6
Limit: Only transforms human flesh to stone.

* Gadgets 3

Specialties
Technology (Expert + 2 bonus)

Qualities
Hatred of the Shield
Unappreciated genius
He’s a bully

Background

Part of this comes from Comic Vine:

The Eraser is a criminal scientist and a masked hit man, he always promises to “rub out” the targets he was hired to kill. In the late forties he was hired by a mob boss to kill The Shield. The Eraser was successful and efficient; he managed to turn the famous hero into a stone statue with an “ion ray”, a device of his own creation. This event led Bill Higgins, the son of the first Shield, to take up his father’s moniker and become the new Shield, swearing to get revenge on The Eraser for his father’s petrification. Bill tracks the Eraser down and defeats him, imprisoning him in another dimension, where he would remain for over a decade. Eventually the Eraser escaped from his imprisonment in the alternate dimension, but was amnesic, unable to remember anything.

Later the Brain Emperor (a long-time foe of the Mighty Crusaders, who was out to kill the super team) used his telepathic powers to restore The Eraser’s memory. The Eraser once again resumes his career as a super villain, incorporating “dimensional transporters” into his gloves, which let him literally “erase” objects by transporting them to another dimension. He later goes on to join a super villain team named the Riot Squad, and went on to fight The Fox with the team. Soon afterward he and the Riot Squad killed Matthew Burland, the first Black Hood, which brought him to the attention of the Mighty Crusaders, in particular Kip Burland, Matthew’s nephew and the current Black Hood. His team gets in a fight with the Mighty Crusaders, bearing the full weight of their wrath for the murder of a fellow hero, and the entire team is killed in an explosion.

The Eraser is a tubby little genius with a truly horrifying power – with his dimensional transporters, he can “erase” part of an enemy’s body… resulting in a terrible death. Though he was seemingly killed the last time we saw him, that doesn’t really mean anything. For one thing, the Mighty Crusaders continuity is notoriously unstable. Secondly, when has death ever stopped a supervillain anyway?

The Eraser is often considered The Shield’s arch-foe but he’s not capable of fighting the hero head-to-head for very long. He tends to use gadgets, traps, and goons to help even the odds.

Black Hood – Dark Circle Version (Icons Writeup)

Black Hood
aka Greg Hettinger

Prowess 4
Coordination 4
Strength 4
Intellect 3
Awareness 4
Willpower 4

Stamina 8

Powers
*Motorcycle (Handling 7, Speed 4, Structure 3)
*Handgun 4
*Gadgets 3

Specialties
Athletics (+1 bonus), Drive (+1 bonus), Investigation (Expert +2 bonus), Law (+1 bonus), Martial Arts (+1 bonus), Stealth (+1 bonus), Weapons – Guns (Expert +2 bonus)

Qualities
Recovering Prescription Drug Addict
Requires Speech Therapy
Scarred Face
Seeks atonement for his failures

Background

Officer Greg Hettinger is a Philadelphia cop. He is seen intervening in a gunfight but takes a shotgun blast to the face. He is able to fire off one final shot before he loses consciousness. When he wakes, he finds out that he shot and killed Thomas “Kip” Burland, otherwise known as the Black Hood. After struggling to deal with his scarred face and slurred speech he slowly gains an addiction to his painkillers. While high he puts on the Black Hood mask, given to him by a fellow Officer as a joke, and takes to the streets to stop a cry for help. He slowly begins to go out more as the Black Hood and after being framed by the local drug ring, and being demoted to desk duty, he sets out to take down the leader known only as “The Connection” while also helping with civil disturbances.

After almost getting killed by some drug dealers, Hettinger confides in his speech therapist, Jessie Dupree, and together they are able to find someone who knows the name of “The Connection” and where they can find him. Hettinger confronts “The Connection” who is revealed to be Deputy Mayor John Cuthbert. After engaging in a fight with him, Hettinger is able to put the Black Hood mask over Cuthbert’s face before pushing him through a window where he falls to his death. It is later reported that Cuthbert’s death is being suspected as suicide and that he was in fact the Black Hood attempting to take out the competition. Hettinger is promoted back to being an Officer after it is made clear that he was framed by Cuthbert. After being sent to rehab on account of his addiction, he is seen sewing a new Black Hood mask so that he can continue to make up for his sins.

The Comet – Classic (Icons Writeup)

The Comet
aka John Dickering

Prowess 4
Coordination 4
Strength 4
Intellect 6
Awareness 4
Willpower 4

Stamina 8

Powers
*Flight 6
*Disolvo-vision (Blast) 8 (Limit: Always On, the Comet’s eye-beams are blocked by glass lenses)

During the time that the Comet used Altroxian technology to mimic his abilities, use the following stats:
*Rainbow Helmet (Flight) 4
*Blast Gloves 6

Specialties
Aerial Combat (+1 bonus), Martial Arts (+1 bonus), Science – Altroxian (+1 bonus), Science – Chemistry (Expert +2 bonus), Technology (+1 bonus)

Qualities
Blood Thirsty Cosmic Avenger
Former Ruler of the planet Altrox
Mentally Unstable due to the gas in his bloodstream

Background

When John Dickering began his scientific experiments, he didn’t know at the time that one of those experiments was going to change his life forever. During his experiments, he discovered the formula for a new lighter-than-air gas, but he wasn’t sure of how humans would be affected by direct contact with the gas. He chose the most unorthodox way of testing the effects of the gas on humans by injecting himself with the gas, risking his own life in the process. He found that after injecting himself with the gas, he was able to leap tremendous distances. Further injections made him buoyant enough that it practically gave him the power of flight. But there was a major catch to those injections of that gas.

That catch came in the form of an unforeseen – and very deadly – side effect. The gas had collected in his eyes and threw off two beams. When the beams crossed, they combined to form a deadly energy beam that disintegrated anything he looked at. Fortunately, Dickering found out that the beam was ineffective against the element Silicon or any Silicon-based material such as glass. By simply wearing eyeglasses or glass goggles, Dickering was able to protect those around him from being harmed by those deadly eyebeams.

Dickering found that anyone possessing those powers could all too easily become a threat. So he destroyed the formula for the gas to keep it from falling into the wrong hands. He also decided to use his newly gained powers for good and to that end, he decided to become a crime-fighter. He then donned a strikingly designed costume of red and black which featured a raiseable glass visor attached to his cowl to allow him to use his powerful eye-beams. Thus, John Dickering began his new career as one of the earliest of the great “mystery-men”, the Comet.

In his first recorded case, the Comet was alerted to a plot to use typhoid germs as a weapon of murder by an old friend of his. He then flew to Chicago and learned that the germs were being used in a series of murder-for-hire plots against various people and promptly prevented each of those murder attempts by destroying the germs. He also then killed the carrier of the typhoid germs by disintegrating him with a blast of his “dissolvo-vision” (the term the Comet used for the deadly disintegration ray emitted by his eyes). Shortly afterward, the Comet headed for a showdown with members of the ringleader’s gang, only to be lured into a trap where he imprisoned in a glass filled dungeon (The gangsters found out that the Comet’s disintegration ray was ineffective against glass in a previous encounter when he disintegrated the house they were in and found that only the window glass was unharmed.). He managed to escape the trap and then obliterated the gang with a blast of his dissolvo-vision. He then confronted their leader – a criminal named Dr. Archer – and then flew him into the skies above and hurled him to his death on the grounds below. Thus ended the first recorded adventure of the Comet (Pep Comics #1).

The Comet’s next two cases were to be the ones that would change his life and his career forever. He flew to Florida to investigate a series of occurrences in which a sinister looking face began appearing in the clouds above Florida which was soon followed by the disappearance of an armored car on each occasion. The Comet flew to Florida on the hypothesis that the person responsible for these occurrences might be directing them from a base somewhere in the Everglades only to be caught in an artificial whirlpool and captured by two men working for a criminal mastermind calling himself Satan. They then soldered his visor closed and threw him into the underground lake. Leaving the Comet to die of drowning in the underground lake, Satan and his men left to begin another mission of piracy.

Shattering his glass visor on a stone wall, the Comet broke free from his potential watery grave and trailed them to Miami. He found out that Satan and his men created this ruse using two blimps. One of the blimps projected a motion picture image of a face in the clouds with a loudspeaker blaring out the dialogue while the other blimp used a special magnetic device to grab the armored cars from the ground. The Comet then blasted the first blimp with his disintegration eye-beams, destroying it and all those aboard. Then he trailed the other blimp and destroyed it just as it was about to hijack an armored car (Pep#2).

He then landed on the ground to help search for Satan’s body. He found that all those aboard those two blimps died when he blasted them from the sky. Thinking that Satan was dead, a weary Comet headed for home. After he arrived home, he was knocked unconscious by chloroform, imprisoned in a glass tube, and brought to a hideout in California. He then found out that Satan was still alive and was planning a new series of crimes. After getting him into a weakened state, Satan then had a crooked hypnotist named Zadar hypnotize the Comet into becoming a mind slave with the compulsion to commit crimes and kill those who would get in his way.

His first act as a criminal was to rob the Utica Textile factory in Los Angeles. He killed a guard by throwing him to his death from a scaffold. He then found himself in a battle with police officers who had arrived on the scene. This led to a battle in which he killed the policemen at the scene with blasts of his deadly eye-beams. This was soon followed by a series of spectacular crimes in which the mind-controlled Comet robbed and killed under Satan’s and Zadar’s influence. Thinking that Satan was keeping him from his fair share of the loot from the Comet’s robberies, Zadar had the hypnotized Comet kill Satan with a blast of his “disolvo-vision”. The hypnotized Comet then unintentionally killed Zadar with a blast of “disolvo-vision” which led to him coming out of his hypnotized state. he then spotted a newspaper headline that detailed his crimes that he committed under the villains’ influence. The Comet vowed there and then to clear himself of all of the crimes he committed under their influence of die trying (Pep #3).

Shortly afterward, the Comet decided to turn himself into the authorities for the crimes he committed under Zador’s influence in the hope that they would believe him. But after he turned himself in, word got out that the Comet was being held in the local jail, and that led to a lynch mob descending on the jail ready to lynch the Comet. He then blasted his way out of the jail and flew off with the mob and police shooting at him. After being wounded by the gunfire in his escape, the Comet flew to a small mining town where he fell into unconsciousness. He was found and brought back to health by an old miner who believed his story about his innocence. The old miner then asked him to help the mining community by convincing the mine owner, a man named Riley to invest in new ventilation for the mine to save the miners from silicosis (a condition caused by silica dust building up in the lungs). After the Comet saved the lives of several miners in a cave-in, Riley then trapped the Comet in the mine and tried to kill him with poison gas. The Comet then blasted his way out of the mine with his “disolvo vision”. As he reached the surface, Riley tried to throw a stick of dynamite at the Comet. The Comet then blasted the stick with his eye-beams, killing Riley in the resulting explosion. He was then able to convince Riley’s associates to invest in the necessary improvements to the mine (Pep #4).

Later, he would meet another person who believed his innocence in the form of Thelma Gordon, a newspaper reporter for The Daily Star who soon became the woman in his life. He met her as he began investigating a series of crimes by Stinger Lee, a gangster who was using a blackout ray to help commit his crimes. He spotted him as Lee and his men tried to kill the inventor of the blackout ray. After rushing the inventor to the hospital, the Comet and Thelma Gordon tracked down Lee and his gang as they committed an armored car robbery using the blackout ray. The Comet caught up to Lee and his men as they tried to escape by speedboat under the cover of the blackout ray. The Comet then blasted the boat with his deadly eye-beams, destroying the boat and killing Lee and his men (Pep #5). Afterward, Thelma began trying to help the Comet prove his innocence while trying to write him up as a hero rather than as an outlaw.

For the Comet, it was bad enough that he was now hunted by the police for the crimes he committed under Zador’s influence. But what made it even worse was something that could have very easily gotten him in dutch with the law if he didn’t even commit those acts, his homicidal attitude towards criminals. Unlike such contemporary “mystery men” as the Shield or the Wizard (not to mention such later crime busters as the Hangman or the Web) who preferred to let the legal system be the executioners of the criminals they cornered; the Comet preferred to act as judge, jury, and executioner of any of the criminals he encountered. He thought nothing of letting the system handle any of the criminals he cornered when he could just simply disintegrate them with a blast of his deadly eye-beams. These actions alone would have made him a fugitive even if Satan and Zador didn’t hypnotize him and turned him into a cop-killing criminal. As a result of both the circumstances involving Zador and his own homicidal tendencies towards criminals, the Comet became both a fugitive from justice and a ruthless killer vigilante that even average citizens, as well as criminals, feared.

It all would come to a head for the Comet in mid-1941 shortly after he delivered one of Big Boy Malone’s men to the police for grilling, fleeing in a hail of police gunfire after the delivery. He flew to his apartment to find Thelma Gordon waiting for him. She tried to talk him into giving up his career as the Comet and settling down with her as scientist John Dickering. She felt that he had more than atoned for the crimes he committed – including the murders of policemen – under Zador’s influence. But he refused knowing that his conscience wouldn’t let him give up his career. To quote him: “No Thel! We could never be happy. My conscience wouldn’t allow me. While I live, I’ve got to try and make amends!”.

Shortly afterward, he went in to change from his Comet uniform to his street clothes only to be spotted by his brother Robert who stopped in for a visit. After revealing his identity to his brother, John asked Bob to squire Thelma around town while he caught up on some lab work. And for the next week or so, Bob did just that. This eventually led to the brothers getting into an argument over Thelma and Bob storming out of John’s apartment, only to be waylaid by two of Bib Boy Malone’s men mistaking him for John Dickering; who was to testify against Malone’s man.

Seeing Bob being taken hostage, led to John pursuing Bob’s kidnappers as the Comet. Pursuing them, he blasted a tire from their car with his “dissolvo-vision” causing it to crash into a lamppost. Bob quickly broke free of his captors, only to be shot at by them. The Comet swooped down on the gangsters, shielding his brother by having the gangster’s bullets strike him. Policemen drawn by the gunfire began shooting at the hoodlums and it quickly escalated into a shootout.

In the confusion, Bob Dickering quickly scooped up his brother and rushed him to his laboratory via a fire escape. With Thelma Gordon and his brother Bob at his side, the dying hero spoke his last words:

“Easy Thel! We’ve got to go sometime! My turn now! … you two stick together! Kind of a memorial to me. G.. Goodbye, Bob! Bye Thel… aaahh! Thus John Dickering alias the Comet died of his injuries. It was his death that leads to Bob Dickering launching his own crime-busting career as the Hangman (Pep #17).

This should have been the end of the story of the Comet, but surprisingly it wasn’t. For decades later, rumors began to spread that the Comet didn’t die that day in 1941, much of this has since become the stuff of urban legend. And it all started with the emergence of a new hero calling himself the Comet.

This new Comet emerged a few years after the death of the original Comet. He first made his existence known when he tried unsuccessfully to court the superheroine known as Fly-Girl (The Adventures of the Fly #30). In that initial appearance, the Comet claimed he was the former ruler of the planet Altrox and had come to make Fly-Girl his bride. Shortly afterward, his next appearance led to the forming of a legendary super team.

His next appearance came as the Spider made a series of attempts on the life of the superhero known as the Fly (who at the time was using the name of the Fly-Man). It occurred when the Spider sent a giant mechanical claw to steal a pavilion of the World’s Fair. The Fly then grew to giant size and tried to destroy the claw. As he was destroying the claw, the Spider tried to electrocute the Fly by sending a deadly electrical current through the claw. Fortunately, the Comet flew on the scene and destroyed the claw with a disintegration ray fired from his “power gloves” (Fly-Man #31). Shortly afterward, the Comet then teamed up with the Fly, Fly-girl, the Shield (William Higgins), and the Black Hood for three adventures (Fly-Man #s 31-33) before formally organizing as the Mighty Crusaders.

Unlike the original Comet – who had chemically induced superpowers – the new Comet relied on scientific devices for his super feats. The orange and green (originally red and white) clad hero flew with the aid of a special anti-gravity helmet (called a rainbow helmet because of its spectrum design). The helmet was the power source for his chief weapons, special gloves which had miniature projectors at the fingertips which allowed him to fire a variety of rays.

The new Comet stayed in the crimefighting spotlight for a short period, both on his own and as a member of the Mighty Crusaders (The Mighty Crusaders{first series} #s 1-7). After the team disbanded, the Comet disappeared from view as well. When the team was reactivated years later, The Comet was a member as well (The Mighty Crusaders {second series} #1). But during their first case after their reactivation – their battle with the Brain Emperor and Eterno the Tyrant – the Comet disappeared and the original Comet – looking much like he did back in the 1940’s – surprisingly returned to action just in time to help the Crusaders defeat the villains (The Mighty Crusaders {second series} #3).

But was the Comet who helped the Crusaders defeat the Brain Emperor the same Comet who died in 1941? Did he have a connection with the second Comet? And what became of the second Comet? Much of this has fueled many rumors about the Comet and has since become the stuff of urban legend. But surprisingly, there is some truth to the rumors about the Comet. And the truth itself is the stuff of urban legend.

Sometime back in late 1940, the Comet was struck by a fireball that teleported him trillions of miles away from Earth to the planet Altrox. There he met the planet’s ruler, Queen Naija and learned the reason why he was brought to that world. He was brought to Altrox to destroy the threat of the “mects”, robots that were initially built by the Altroxians to perform heavy labor but instead tried to take over the planet. The Comet fought against the mects, destroying most of them with blasts of his disintegration eyebeams (The Mighty Crusaders {first series} #2). After the fight with the mects, the Comet was teleported back to earth and continued his crime-fighting career. But in mid-1941, the Comet met his untimely death at the hands of Big Boy Malone’s men and as Bob Dickering and Thelma Gordon watched as his body disintegrated at the moment of his death, thinking that his deadly powers had completely consumed his mortal remains (The Comet #1).

But in actuality, that disintegration was caused by an Altroxian teleportation device that teleported the dying Comet to Altrox where the scientists of that world were able to resuscitate him. Although they were able to bring him back to life, he remained comatose for many months in a special chemically filled chamber as he recovered from what were fatal wounds on Earth. When he awakened, he renewed his relationship with Queen Naija and began a new life for himself on Altrox.

He found that some elements in the atmosphere on Altrox began to destroy the effects of the gas that gave him his powers. The first effects to go were the mental effects that caused him to develop the homicidal tendencies that led to him killing so many criminals. The other effects were that it caused his powers to lessen over time so that they later vanished completely. He also found that his aging process had slowed to a trickle due to both the effects of the life-saving chemical bath and the Altroxian atmosphere.

After his resuscitation, John Dickering began his new life on Altrox by marrying Queen Naija. But that new life came to a sudden end years later when Naija was killed by the last of the Mects. After her death Dickering became Altrox’s ruler and adopted the devices that he would later use when he eventually returned to Earth. After a few years, Dickering resigned as ruler of Altrox and returned to Earth and tried to start a new life for himself once again (The Mighty Crusaders {first series} #2). Since a considerable amount of time had passed – more than a few decades – since he last appeared as the Comet, he was able to launch a crime-busting career as the new Comet.

For a short time, the Comet fought evil both on his own as an active member of the Mighty Crusaders. A few years later when he helped reactivate the team, he mostly took on an advisory role with the new version of the Crusaders (The Mighty Crusaders {second series} #1).

The reason for this was due to the fact that Dickering found out that traces of the gas that gave him his original powers were building up in his bloodstream. He feared that not only will they build up to the point that his original powers would return, the homicidal tendencies that came with them would return as well. Later, the Brain Emperor managed to breach the Mighty Crusaders’ headquarters and knocked the Comet unconscious with a blast of mental energy (The Mighty Crusaders {second series} #2). When he recovered from the blast, the Comet found out that the Brain Emperor’s mental energy sped up the process of the build-up of the original gas formula in his bloodstream and caused his deadly original powers to return.

With his original powers restored, the Comet – now clad in his original red & black costume – flew to Atlantis along with the Shield (Joe Higgins) and their new ally Darkling for a final encounter with the Brain Emperor and his ally Eterno the Tyrant. The heroes came upon them just as the Crusaders were battling the villains’ android henchmen, the so-called Malevolent League of Juggernauts (androids based on various early superheroes). The Comet was able to destroy most of the androids with blasts of his deadly eye-beams and aided the Mighty Crusaders in defeating the two villains. Shortly afterward, the Comet resigned from the team fearing that the homicidal tendencies that came with those original powers would return with a vengeance (The Mighty Crusaders {second series} #3).

John eventually adopted the son of Malcolm Reeves. Greg Dickering Reeves would take up the Comet mantle after John and many other heroes were apparently killed by the Brain Emperor. Some of them returned later, having actually been sent to another dimension, but it seems that the future of the Comet legacy lies in Greg’s hands